September 2009
23 posts
“I had a funny thought while talking with some folks from Intel about what the...”
–  What Star Trek Predicts About The Future of Information Security ha.ckers.org web application security lab
Sep 28th
Augmented Reality: Photoshop glasses
Augmented Reality: Photoshop glasses: “ *Pure design-fiction — a witty lampoon, actually — but this is what most people would envision as some fullblown, real-deal ‘Augmented Reality.’ *Clearly this scheme is a living hell. I’d rather face Lovecraft’s invisible monsters. http://artimes.rouli.net/2009/09/concept-glasses-to-photoshop-reality.html *Good job on the ‘Koolhaas ice cream,’...
Sep 28th
4 tags
“In Praise of MacGuffins”
– In Praise of MacGuffins - Rant - io9
Sep 26th
Sep 25th
08.25.09: The Kindle Experience →
(via David Byrne’s blog - 08.25.09: The Kindle Experience): “ I got an Amazon Kindle DX (the large-size one) before leaving on this last 6-week European tour leg. I thought that I could afford to be a guinea pig (it’s almost $500!) and try this way of reading. I loaded up a bunch of books ($10 for most, many just out) and some New Yorker magazines before I left, and as a result saved...
Sep 24th
Matt Jones on Near Future Urban Stuff →
Sep 21st
Sep 21st
Sep 21st
Sep 21st
Sascha talking about The Golden Institute at Lift... →
Sep 18th
Sep 18th
Sep 17th
1 note
“Time Out lists @confluxfestival as Best of the Fests for this wknd!...”
– Via Christina Ray’s Twitter
Sep 17th
A Critical Artefact Methodology by Simon Bowen, a... →
This research develops a rationale for using provocative conceptual designs to foster the innovation of human-centred product ideas – a ‘critical artefact methodology’. This research employed similar tactics to Action Research (Swann 2002): cycles of action (using critical artefact methods in design projects) and reflection on that action (including a contextual review of existing theories and...
Sep 13th
1 tag
WatchWatch
designevidence: Matt Webb “Scientific fiction” (Lift09 EN) on Vimeo “The relationship between science-fiction and design is rich and pretty straight-forward, as explained by UK designer Matt Webb. Starting from examples of believable “scientific fiction”, he describes how he implements this sort of thinking into a design process to create original prototypes.”
Sep 10th
1 note
We did not come here to fear the future. We came here to shape it
Sep 10th
When Wow Becomes Banal
When Wow Becomes Banal
Sep 9th
1 tag
Nokia 6110 Battery Cover
Biggest button on the device. The power button which turns the phone to silent is so small that it was easier as an interaction gesture, to hit the battery cover as a switch and drop the battery out. Like dropping the clip from a gun. FTW.
Sep 8th
3 tags
russell davies: models versus cartoons →
[[More dConstruct ramifications. A couple of the presentations (from Nathan & Chris and from Brian) made the very plausible point that there’s some sort of dialogue between the visions of the future offered in science fiction and those which get designed by designers. It’s a conversation that’s been going on in some quarters for years, my favourite exposition being this...
Sep 8th
Ryota Kuwakubo →
Sep 6th
The Information Visualization Manifesto
The Information Visualization Manifesto: “ *It’s the sign of a successful manifesto when somebody throws it over the transom and then everybody starts yelling. *If you are in or near the infoviz scene, I suggest you have a look at this pronto. http://www.visualcomplexity.com/vc/blog/?p=644 Form Follows Function Start With a Question Interactivity Is Key Cite Your Source The Power of...
Sep 4th
At Last, A Graph That Explains Scifi TV After Star... →
Sep 2nd
“thinking about design strategies for ‘magic lens’ AR I love that we are on the...”
– http://www.genebecker.com/2009/09/thinking-about-design-strategies-for-magic-lens-ar/
Sep 2nd