I had a funny thought while talking with some folks from Intel about what the...– What Star Trek Predicts About The Future of Information Security ha.ckers.org web application security lab
Augmented Reality: Photoshop glasses
Augmented Reality: Photoshop glasses: “ *Pure design-fiction — a witty lampoon, actually — but this is what most people would envision as some fullblown, real-deal ‘Augmented Reality.’ *Clearly this scheme is a living hell. I’d rather face Lovecraft’s invisible monsters. http://artimes.rouli.net/2009/09/concept-glasses-to-photoshop-reality.html *Good job on the ‘Koolhaas ice cream,’...
In Praise of MacGuffins– In Praise of MacGuffins - Rant - io9
08.25.09: The Kindle Experience →
(via David Byrne’s blog - 08.25.09: The Kindle Experience): “ I got an Amazon Kindle DX (the large-size one) before leaving on this last 6-week European tour leg. I thought that I could afford to be a guinea pig (it’s almost $500!) and try this way of reading. I loaded up a bunch of books ($10 for most, many just out) and some New Yorker magazines before I left, and as a result saved...
Matt Jones on Near Future Urban Stuff →
Sascha talking about The Golden Institute at Lift... →
Time Out lists @confluxfestival as Best of the Fests for this wknd!...– Via Christina Ray’s Twitter
A Critical Artefact Methodology by Simon Bowen, a... →
This research develops a rationale for using provocative conceptual designs to foster the innovation of human-centred product ideas – a ‘critical artefact methodology’. This research employed similar tactics to Action Research (Swann 2002): cycles of action (using critical artefact methods in design projects) and reflection on that action (including a contextual review of existing theories and...
designevidence: Matt Webb “Scientific fiction” (Lift09 EN) on Vimeo “The relationship between science-fiction and design is rich and pretty straight-forward, as explained by UK designer Matt Webb. Starting from examples of believable “scientific fiction”, he describes how he implements this sort of thinking into a design process to create original prototypes.”
We did not come here to fear the future. We came here to shape it
When Wow Becomes Banal
When Wow Becomes Banal
Nokia 6110 Battery Cover
Biggest button on the device. The power button which turns the phone to silent is so small that it was easier as an interaction gesture, to hit the battery cover as a switch and drop the battery out. Like dropping the clip from a gun. FTW.
russell davies: models versus cartoons →
[[More dConstruct ramifications. A couple of the presentations (from Nathan & Chris and from Brian) made the very plausible point that there’s some sort of dialogue between the visions of the future offered in science fiction and those which get designed by designers. It’s a conversation that’s been going on in some quarters for years, my favourite exposition being this...
Ryota Kuwakubo →
The Information Visualization Manifesto
The Information Visualization Manifesto: “ *It’s the sign of a successful manifesto when somebody throws it over the transom and then everybody starts yelling. *If you are in or near the infoviz scene, I suggest you have a look at this pronto. http://www.visualcomplexity.com/vc/blog/?p=644 Form Follows Function Start With a Question Interactivity Is Key Cite Your Source The Power of...
At Last, A Graph That Explains Scifi TV After Star... →
thinking about design strategies for ‘magic lens’ AR I love that we are on the...– http://www.genebecker.com/2009/09/thinking-about-design-strategies-for-magic-lens-ar/